In developmentiOS

VEER

You can’t go straight

A dot that cannot go straight, in a corridor that never stops tightening. Runs last seconds, restarts are instant, and the skill ceiling is a hundred hours away. Listed on the App Store as “VEER: One Touch Arcade”.

Coming to the App Store

The game

Three screens from a run

  • One input: hold to curl left, release to curl right — screenshot

    One input: hold to curl left, release to curl right

  • Every death is legible — the wall, the path, your last 1.5 seconds — screenshot

    Every death is legible — the wall, the path, your last 1.5 seconds

  • Inks change the light, never the rules — screenshot

    Inks change the light, never the rules

Screens from the current build.

What it is

A fairness argument you can play

Hard games earn their difficulty or fake it. VEER’s claim is checkable: the level generator must convince a solver that a human-playable path exists before you ever see the corridor, and the leaderboard believes nothing it has not re-computed itself.

One bit of input, infinite resolution

Touching the screen curls you left; letting go curls you right. Going straight means pulsing your thumb, and the rhythm of your taps becomes an analog steering wheel. That is the whole control scheme, learned in one run and never mastered.

Extremely hard, never unfair

Every corridor is generated on the fly and proven passable by a solver before it appears on screen. The difficulty is real — most runs end inside a minute — but if you die, it was your thumb, never the geometry.

Everything is procedural

No drawings, no recordings. The walls are mathematics, the palette rotates with the musical key, and the synth is played by your own touches — the soundtrack of a run is your own input.

A ribbon that shows your skill

The dot leaves a calligraphic trail that is a visible record of your input: masters leave smooth strokes, beginners leave saw teeth. Share cards carry the ribbon, and any run can be replayed as a ghost.

One corridor a day, for everyone

The daily challenge derives its seed from the date, so the whole world plays the same corridor on the same leaderboard. Endless mode rolls a fresh seed every run.

Leaderboards you can believe

A score counts only after the server has re-simulated the run from the raw input, tick by tick. No videos, no trust — arithmetic.

The pledge

Free, no ads — and purchases change nothing that matters

VEER is free and shows no advertising. The only things for sale are “inks” — cosmetic palettes with their own brush and death-crack style — and a tip jar that adds a supporter mark next to your name. Every ink can also be earned by reaching a tier with skill alone. Purchases never change physics, score or leaderboards, and never will.