In developmentiOS

NULL VECTOR

Escape your own trail

A dash through an open core is your weapon. The line it leaves behind becomes a lethal trap — and you are still inside the arena.

Coming to the App Store

Inside the arena

Strike. Leave the line. Survive.

Read the attack, wait for the opening and dash through the boss. Your trail arms after 0.65 seconds and stays dangerous for 1.2 seconds. Every attack changes the space you can safely move through. One hit ends the attempt.

Campaign, free duels, training and ABSOLUTE, from one arena.
Campaign, free duels, training and ABSOLUTE, from one arena.
Death Review isolates the collision and shows what crossed your hitbox.
Death Review isolates the collision and shows what crossed your hitbox.

Actual screens from the iPad prototype, build 0.29. Russian interface shown; English is also available. The game is in development.

The challenge

Six fights. Then all six.

Campaign · six bosses

SPINDLE, PRISM, SEAM, CHOIR, PENDULUM and NULL NODE. Each has six seals and three phases. A death sends you back to the current duel; the bosses you have beaten stay beaten.

Free duels · choose your fight

Pick any of the six bosses and work on that encounter. Learn its openings, shorten your route and try to improve your best time.

ABSOLUTE FULL · one life

All six bosses in succession. No spare life between them, and no saved victory to fall back on. One hit ends the whole run.

Earn the next attempt

Hard to beat. Possible to study.

The challenge is deliberate. The practice tools give you time to understand it.

Learn the strike

A guided lesson introduces crossing the core and escaping the line you leave behind. The dash is simple to trigger; choosing where it ends is the skill.

Slow it down

Train at 50%, 70% or full speed. Return to phases you have reached and study the attacks before taking them on at campaign speed.

Read the mistake

Death Review shows the fatal contact. A local replay lets you revisit the last completed attempt, then return to the arena with something specific to change.

Made for touch

Two thumbs. One decision at a time.

Drag on the left to move and aim; tap on the right to dash. Mirror the controls and adjust their size and position to fit your hands. Sound, haptics and visual effects have separate settings, with reduced effects for less motion and glow.

At a glance

Built natively. Played offline.

Devices
iPhone and iPad · iOS / iPadOS 16 or later
Play
Single player · offline · no account required
Languages
English and Russian
Progress
Saved on your device; no in-game cloud sync
Current build
No ads, in-app purchases or third-party analytics
Technology
Swift and SpriteKit