NULL VECTOR
Escape your own trail
A dash through an open core is your weapon. The line it leaves behind becomes a lethal trap — and you are still inside the arena.
Coming to the App Store
Strike. Leave the line. Survive.
Read the attack, wait for the opening and dash through the boss. Your trail arms after 0.65 seconds and stays dangerous for 1.2 seconds. Every attack changes the space you can safely move through. One hit ends the attempt.



Actual screens from the iPad prototype, build 0.29. Russian interface shown; English is also available. The game is in development.
Six fights. Then all six.
Campaign · six bosses
SPINDLE, PRISM, SEAM, CHOIR, PENDULUM and NULL NODE. Each has six seals and three phases. A death sends you back to the current duel; the bosses you have beaten stay beaten.
Free duels · choose your fight
Pick any of the six bosses and work on that encounter. Learn its openings, shorten your route and try to improve your best time.
ABSOLUTE FULL · one life
All six bosses in succession. No spare life between them, and no saved victory to fall back on. One hit ends the whole run.
Hard to beat. Possible to study.
The challenge is deliberate. The practice tools give you time to understand it.
Learn the strike
A guided lesson introduces crossing the core and escaping the line you leave behind. The dash is simple to trigger; choosing where it ends is the skill.
Slow it down
Train at 50%, 70% or full speed. Return to phases you have reached and study the attacks before taking them on at campaign speed.
Read the mistake
Death Review shows the fatal contact. A local replay lets you revisit the last completed attempt, then return to the arena with something specific to change.
Two thumbs. One decision at a time.
Drag on the left to move and aim; tap on the right to dash. Mirror the controls and adjust their size and position to fit your hands. Sound, haptics and visual effects have separate settings, with reduced effects for less motion and glow.
Built natively. Played offline.
- Devices
- iPhone and iPad · iOS / iPadOS 16 or later
- Play
- Single player · offline · no account required
- Languages
- English and Russian
- Progress
- Saved on your device; no in-game cloud sync
- Current build
- No ads, in-app purchases or third-party analytics
- Technology
- Swift and SpriteKit